“Something is troubling me, Guardian.” - Saint-14Īgain, we don’t know exactly how the quest will end. That is despite the description which doesn’t sound like much of a conclusion. We believe this is where the quest ends and Saint-14 gives you Bastion to use. Happy hunting, friend.” -The Spider Step 9: Talk to Saint-14 – Return to Saint-14 “Dark Ether, eh? Only one place that leads. Relieve them of their stolen armament of Light. Enter strike “The Hollowed Lair, Memento” and track down the new Scorn Chieftain. Saint’s Light signal must be coming from his old weapon. That Fallen, buried in the Tangled Shore, has been twisted into a Scorn Chieftain. An old weapon belonging to Saint-14 was recovered by a Fallen long ago. Complete The Hallowed Lair, Memento strike and defeat the Reysk, the Waning Light. Unfortunately the dead Fallen which had the weapon has been revived as a Scorn Chieftain. Turns out the Fallen have Bastion, an old weapon belonging to Saint-14. “Apply some pressure, and everything tends to spill out.” -The Spider Step 8: Altered Chief – Complete The Hallowed Lair, Memento Strike Travel to the Lost Sector Trapper’s Cave in Four-Horn Gulch. Spider’s associates have found several talkative Fallen willing to sell information for safety. The Lost Sector is in the Tangled Shore to the right and up a gravity lift. The information leads to a grave in Trapper’s Cave. I like this agreement.” -The Spider Step 7: Rude Awakening – Find Grave in Trapper’s Cave Lost Sector Defeat challenging enemies and complete public events on the Tangled Shore to encourage information leaks. Spider wants you to get your hands dirty. Complete 8 Public events on the Tangled Shore.Spider will help, but before he does you need to do him a favor. “House drama, revenge, atonement? Oh, how delectable.” -The Spider Step 6: A Strong Arm – Defeat Challenging Enemies, Complete Spider Bounties, Public EventsĪll right, here’s the part that will take some real time. Ghost has deciphered the text, but you’re missing context to find your next move. Ghost can read it, but Spider can give us some context.Īksiniks carried a note written in Eliksni script. The Lost Sector boss, Aksiniks, had a note written in Eliksni. “Give the door man my regards.” -The Spider Step 5: Talk to Spider – Return to Spider Your target has been seen placing Ether bets in back rooms. Remember that one Lost Sector that plays music? Yeah, head there and defeat the boss.įollow Spider’s charitable lead to the Lost Sector Empty Tank in Thieves’ Landing. “Gossip travels fast on the Shore.” -The Spider Step 4: Backroom Brawl – Clear the Tangled Shore’s Empty Tank Lost Sector Perhaps Spider would be able to shed some light on this information. Two names are repeating: One is Saint-14’s, but the other isn’t one you’ve heard before. The Fallen intel you’ve collected has allowed you to analyze the Fallen’s comms chatter. Now we know what the Fallen are saying, but we don’t recognize one of them. “The Fallen still speak my name?” -Saint-14 Step 3: Lost Connection – Speak with Spider Hunt down Fallen Captains and Servitors anywhere in the Tangled Shore to collect intel to help decipher their comms chatter and find out what they know about this anomaly. The Light frequency you’re chasing aligns with those of not only the Sundial, but also the chronometric core you recovered from the Corridors of Time. Defeat Fallen Captains and Servitors anywhere in the Tangled Shore to get Fallen intel. Perhaps an upcoming weekly mission? Either way, the Fallen know something about all of this. You will get to the bottom of this.” -Saint-14 Step 2: Spoken Word – Collect Fallen IntelĪt some point by now, we have apparently encountered a chronometric core from the Corridors of Time. To kick off this quest, visit him in the Tower. Sounds like Saint-14 has uncovered something worth investigating. Step 1: A False Refraction – Speak to Saint-14
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